- #Android studio 3.01 emulator doesn't start on mac mac os x#
- #Android studio 3.01 emulator doesn't start on mac driver#
- #Android studio 3.01 emulator doesn't start on mac full#
It also applies to the lightweight IDEs released from the same branch (144+). Please be aware that Java 8 is required to run IntelliJ IDEA starting from version 16 on all the supported platforms. Jetbrains have actually documented this quite well. I finished creating my new device and it ran fine.The other answers will not work for 64bit versions. So I clicked Download link which seems to have repaired the API Level 25 SDK. Nougat Download 25 x86 Android 7.1.1 (Google APIs)
The Recommended tab should be highlighted.Įven though I had the API Level 25 SDK installed, it showed: Old answer, which might work instead (note that this didn’t work for me for x86_64 images): Instead, download the HAXM installer manually or if that link expires, find it under under Intel® Hardware Accelerated Execution Manager (Intel® HAXM).Īfter running the installer, it now shows that the current version of HAXM is installed: $ kextstat | grep intelġ69 0 0xffffff7f83472000 0x1d000 0x1d000 (6.2.1) 7B6ABC56-699C-3449-A0EC-BEB36C154E3C Īfter upgrading HAXM manually, I’m able to launch x86_64 emulators. Removing and reintalling HAXM from within Android Studio according to the instructions didn’t work:
#Android studio 3.01 emulator doesn't start on mac mac os x#
I had the same issue in Android Studio 2.3.3 on Mac OS X 10.12.6 and the issue was caused by Android Studio using an old version of HAXM (6.0.3 when it should have been 6.2.1): $ kextstat | grep intelġ48 0 0xffffff7f8342c000 0x14000 0x14000 (6.0.3) 50449AFC-F7C6-38A0-B820-233E8A050FD6 My graphic card is an ATI Radeon HD 6850 by Sapphire. PS 1 – The easiest way I found to set the environment variable, it’s to modify the script that launch the Android Studio ( studio.sh, in my case it is inside /opt/android-stuido/bin), and add at the begining this: export ANDROID_EMULATOR_USE_SYSTEM_LIBS=1 With this change, when I run the emulator within Android Studio, it will also load the system libraries.
The definitive solution is to set the ANDROID_EMULATOR_USE_SYSTEM_LIBS environment variable to 1 for your user/system.
#Android studio 3.01 emulator doesn't start on mac full#
emulator -avd EMULATOR_NAME -netspeed full -netdelay none -use-system-libs How? Adding “-use-system-libs” at the end of the command. Solution? Very easy: to use the system libraries instead of the packaged in Android Studio. As it is explained here, it seems that Google packaged with Android Studio an old version of one library, and the emulator fails when it tries to use my graphic card.
#Android studio 3.01 emulator doesn't start on mac driver#
In my case, the application says that there is a problem loading the graphic driver (“ libGL error: unable to load driver: r600_dri.so“). If everything is ok, the program doesn’t start, and it writes in the terminal the concrete error. You can see the name of your (previously created with AVD Manager) emulators with this command. emulator -avd EMULATOR_NAME -netspeed full -netdelay none So:ġ – Open a terminal and go to this folder: ~/Android/Sdk/toolsĢ – Start the emulator with this command. I think the best way to find the concrete error with the emulator is to start it within a terminal.
And what’s the cause of that? As you can see, there could be many causes. It seems that “Waiting for target device to come online …” is a generic message that appears, always, when the emulator can not start properly. For this you could copy and paste your command line from “Run” or “AVD” Android Studio console.
You need to discover the reason of this… You could run your emulator from the command line. I had a similar problem… Android Emulator doesn’t open.